Wednesday 18 May 2011

Finals

This is the first video. A happy land which shows how the sun can give life.



And this is the second video showing how the sun can take life just as easily.



Over all, this is the happiest I have been for all projects I have done all year. It came out very well and everyone was on time in terms of scheduling.
REALLY Happy ^_^

Music

For the soundtrack the first thing that came to mind was the mario games, especially the first level of super mario 64. So I went on a website I know called Newgrounds which hosts a lot of user made music clips and remixs.
That's when I stumbled on this clip.


I felt it perfectly suited the mood and feel of the clip strait away as soon as I listened to it

What I have done Part 2


Set the colour bars


Adjust the clock for each persons render


Make sure the composition and render settings match the required parameters for broadcasting standards


Sort through, cut and compile all the clips rendered off on my machine using After effects then narrow it all down to 30 seconds of actual animation footage.

What I have done


Barn house which wasn't used


Fence circle


Tree for center


Whole scene


Niko's sose segmented ready for explosion


Rose exploded using two seperate plug-ins from Maya, as well as changing the variables.


Origional sun but toon shader acted funny with lights in the scene


Sun after I remodel d it and rigged it. But when the whole model moved the eye rigs didn't move with the body properly


Final sun with with handle controller to move whole object as well as a separate control to rotate sun rays.


main sun flower modelled, then split into the different stages, so that Dominique could later use them for blend shapes

Tuesday 17 May 2011

Our story for the competition

We will have two 30 second clips showing opposite opinions as we have 5 people in our group.

Clip 1: Showing how the flower does need the sun to grow and become beautiful.

For this we decided that we will go for a cartoon-ish feel. Something either heavily cell shaded or very plane like the cartoon Pocoyo. We want this to make the person viewing it feel really happy and comfortable. Also we have chosen a sun flower as it has a strong association with the sun.

Clip 2: Showing how the sun doesn't need the flower and can be deadly.

In the second clip we want this to be a complete contrast, so everything is as realistic as we can get it to look, with high poly models and high res textures. We will have the flower being witherd away by the suns intense heat and brute force. We have decided that the flower won't be a sunflower again but this time a rose, to show the delicateness of it.

Pocoyo

This is what I have in mind for the happy world


Pocoyo has a very happy and appealing feel to it. When you look at it you just feel happy. This is all done really wall even though the characters are just basic models with a plane lambert texture on them.

Role and Brief Chosen

My role for the group is Primary modeller for the first clip  as well as helper for the second clip as well as compiling and rendering.


This is the brief we have decided to go with from Quiteman Studios

What started as an in-house art project at QuietMan, aimed at cultivating our team's creativity, is now open to you all: our friends, fans, and the artistic community.

"Does the sun miss the flower as much as the flower misses the sun?"

Using the above line of poetry, you animate a :15-:30 short inspired by what you see/hear/feel. Upload your video to the Poems In Motion page here on Vimeo, and let the crowd-sourced inspired judging begin.

The video with the most Likes on Vimeo wins an iPad 2.

Posting videos starts April 4th and runs until May 2nd. Deadline to upload videos is May 2nd.

Public judging begins May 2nd and runs until May 16th at 5 pm EST. iPad 2 winner announced May 17th.

Follow us on Facebook for updates on our favorite submissions: facebook.com/QuietManOnline.

Once you upload, please message us on Facebook with your e-mail address, or the best way to contact you.

About QuietMan:
The brainchild of CD and Founder Johnnie Semerad and long-time collaborator EP Carey Gattyan, QuietMan is a high-end creative collective set in an innovative workshop atmosphere that fuels projects from concept to completion. A recently overhauled production department includes fully developed print, web and TV arms capable of producing multifaceted advertising campaigns with a specialty in high-quality, groundbreaking VFX.

Monday 16 May 2011

Brief

This unit builds directly on the Industry Exercises 1 and Industry Exercises 2 units, allowing students to use their portfolio of animation skills to develop finished broadcast animation pieces (in small teams) to be shown during Rave on Air, and to generate an individual show-reel to promote those skills to employers. Students also develop more advanced planning and organisational skills necessary to manage team productions.

This unit has the potential to allow inter-faculty collaboration through the use of animation to promote the work of other courses in the creation of animated advertisements for Rave on Air (product design for example). Intra-faculty collaboration is also possible through the use of other disciplines such as post production and sound design that naturally complement the animation industry. These collaborations will be negotiated on a per team basis.

Aims of the Unit

  • To enable students to initiate, plan, and complete complex team projects.
  • To enable students to work to broadcast standards of quality.
  • To provide experience of establishing and developing team project schedules and tracking progress towards project completion.
  • To enable students to demonstrate and promote the range and quality of their animation skills through the production of a show-reel.

The emphasis for this brief is upon fitness for broadcast purposes, if you read the learning outcomes and assessment criteria that follow this section then you will see that one of the main areas for your assessment is upon how well you meet technical parameters to enable your work to be broadcast.

You will be required to work in small teams, ideally, two, or three people per team.

You will be required to submit three pieces of work for assessment.

  • An individual reflective journal (Blog)
  • An individual interactive DVD showreel
  • A group film fit for broadcast

Journal
This should focus on your plans for this project, your brief, your project schedule, and your performance as a team member. These can be supplemented by a group journal to help communication with team members, but the primary concern is your individual reflective account. These should be hosted on Blogspot, or Wordpress and the URLs submitted to your tutor.

Showreel
Your showreel will take the form of a menu driven interactive DVD where users will be able to select which of your work they view. You will be expected to assemble a reel that demonstrates the breadth of your capability, and the diversity of your style as an animator. As such, you may use work from any point in your studies, or from outside your time at college. You may also consider generating new work this term to supplement perceived gaps in your portfolio. The main drivers for assessment here are NOT the quality of the individual pieces of work, but the way in which you choose to present them and to promote yourself…

Movie
This is where the majority of your effort will be directed for this project. You will have to choose a team first of all, ideally a small one of two or three individuals. Then you will have to negotiate a brief for your project. There are three main ways that you can fulfill this part of the brief, but all will depend upon you having a real client, and it is up to YOU to get information from your client to define your brief. This information should include a list of deliverable items, and a set of deadlines.

Way 1
Work as a junior on a BA film project.
Identify the film you want to work on, agree a role, agree deliverables, and then deliver them. It will not be possible to do much in the way of concept or modeling work for these films given the advanced state of their development, but it should be possible to do large amounts of UV mapping and texturing, lighting, rigging and animating.

Way 2
Work towards Rave Live.
This will involve you either working towards doing one of the six channel idents, in which case you will have to contact the graphics students responsible, or towards generating programme content in which case you will have to contact broadcast content creation students to find out their requirements. Be aware that work will need to be ready much in advance of May 19th, so it should be viable within a reduced time frame. Remember the panic that you had at the end of last term? That is a luxury that you do not have this term. It would probably be a good idea to attend all possible meetings about Rave Live, such as the one this Friday (26th) read your email, and look for posters…

The 3rd Way
Find an external client.
You may source a client for your project beyond the confines of college. The same conditions apply, you will negotiate a brief, and whatever work you produce must be produced in a form that is technically suitable for broadcast purposes. Other than that, the subject matter or content are entirely down to you and your client. This is possibly the most challenging of the three ways you can fulfill this project…