Wednesday 18 May 2011

Finals

This is the first video. A happy land which shows how the sun can give life.



And this is the second video showing how the sun can take life just as easily.



Over all, this is the happiest I have been for all projects I have done all year. It came out very well and everyone was on time in terms of scheduling.
REALLY Happy ^_^

Music

For the soundtrack the first thing that came to mind was the mario games, especially the first level of super mario 64. So I went on a website I know called Newgrounds which hosts a lot of user made music clips and remixs.
That's when I stumbled on this clip.


I felt it perfectly suited the mood and feel of the clip strait away as soon as I listened to it

What I have done Part 2


Set the colour bars


Adjust the clock for each persons render


Make sure the composition and render settings match the required parameters for broadcasting standards


Sort through, cut and compile all the clips rendered off on my machine using After effects then narrow it all down to 30 seconds of actual animation footage.

What I have done


Barn house which wasn't used


Fence circle


Tree for center


Whole scene


Niko's sose segmented ready for explosion


Rose exploded using two seperate plug-ins from Maya, as well as changing the variables.


Origional sun but toon shader acted funny with lights in the scene


Sun after I remodel d it and rigged it. But when the whole model moved the eye rigs didn't move with the body properly


Final sun with with handle controller to move whole object as well as a separate control to rotate sun rays.


main sun flower modelled, then split into the different stages, so that Dominique could later use them for blend shapes

Tuesday 17 May 2011

Our story for the competition

We will have two 30 second clips showing opposite opinions as we have 5 people in our group.

Clip 1: Showing how the flower does need the sun to grow and become beautiful.

For this we decided that we will go for a cartoon-ish feel. Something either heavily cell shaded or very plane like the cartoon Pocoyo. We want this to make the person viewing it feel really happy and comfortable. Also we have chosen a sun flower as it has a strong association with the sun.

Clip 2: Showing how the sun doesn't need the flower and can be deadly.

In the second clip we want this to be a complete contrast, so everything is as realistic as we can get it to look, with high poly models and high res textures. We will have the flower being witherd away by the suns intense heat and brute force. We have decided that the flower won't be a sunflower again but this time a rose, to show the delicateness of it.

Pocoyo

This is what I have in mind for the happy world


Pocoyo has a very happy and appealing feel to it. When you look at it you just feel happy. This is all done really wall even though the characters are just basic models with a plane lambert texture on them.

Role and Brief Chosen

My role for the group is Primary modeller for the first clip  as well as helper for the second clip as well as compiling and rendering.


This is the brief we have decided to go with from Quiteman Studios

What started as an in-house art project at QuietMan, aimed at cultivating our team's creativity, is now open to you all: our friends, fans, and the artistic community.

"Does the sun miss the flower as much as the flower misses the sun?"

Using the above line of poetry, you animate a :15-:30 short inspired by what you see/hear/feel. Upload your video to the Poems In Motion page here on Vimeo, and let the crowd-sourced inspired judging begin.

The video with the most Likes on Vimeo wins an iPad 2.

Posting videos starts April 4th and runs until May 2nd. Deadline to upload videos is May 2nd.

Public judging begins May 2nd and runs until May 16th at 5 pm EST. iPad 2 winner announced May 17th.

Follow us on Facebook for updates on our favorite submissions: facebook.com/QuietManOnline.

Once you upload, please message us on Facebook with your e-mail address, or the best way to contact you.

About QuietMan:
The brainchild of CD and Founder Johnnie Semerad and long-time collaborator EP Carey Gattyan, QuietMan is a high-end creative collective set in an innovative workshop atmosphere that fuels projects from concept to completion. A recently overhauled production department includes fully developed print, web and TV arms capable of producing multifaceted advertising campaigns with a specialty in high-quality, groundbreaking VFX.